- #ALL TRICKS IN TONY HAWK PROVING GROUND WII PORTABLE#
- #ALL TRICKS IN TONY HAWK PROVING GROUND WII SERIES#
Any fan of the series knows what I am talking about when I describe this line and with Proving Ground it has never been more fun to control these actions on a handheld system. Ollie off a half-pipe, perform some grabs and kick flips, land with a revert and top it off with a sick manual. You control your boarder with the d-pad and each face button corresponds with a different action.
Chaining combos together and creating sick scores are the foundation of the franchise and Proving Ground is no different. The Tony Hawk system isn’t broken so the developers obviously didn’t try to reinvent the wheel. You can progress through the game simply by completing the Amateur ranked challenges, but if you want to earn bragging rights the game offers Sick scores that could literally take hours to complete, which adds a nice bit of replay value. The world is free-roaming and tricks and challenges are broken down into three categories just like the console versions. Think back to American Sk8land and you get the idea. Ditching last year’s cel-shaded racing extravaganza Vicarious Visions has went back to the tried and true mechanic that the game’s big brother has built upon over the years. The visuals aren’t the only thing changing in Proving Ground. The music sounds surprisingly decent coming from the DS’ tiny speaker system, but as with any game on the system the use of headphones is pretty much required. It is also worth noting that the game packs some impressive video clips, albeit short, and licensed music featuring your favorite skate-rock tunes from bands such as the Foo Fighters and Nirvana. Textures are gritty, skaters sport great animation, and the park design could rival some of the original console versions. Unlike previous installments Vicarious has managed to siphon some hidden resources from Nintendo’s pint-sized system.
The first change to this year’s outing is the visuals.
#ALL TRICKS IN TONY HAWK PROVING GROUND WII PORTABLE#
Last year Vicarious Visions took a different approach with the portable iteration of the game basing it more on the downhill antics of its Wii brethren, but for 2007 the team goes back to its roots for what is, quite possibly, the best handheld Tony Hawk game yet-no seriously. Whether on console or handheld the Tony Hawk games have seen more action than most ten franchises combined and for good reason, they are solid games. If I had a dollar for every Tony Hawk game I have ever reviewed-well I would be able to afford many an extra value meal.